Building Intermediate

How to Build Objects in Firestorm Viewer

Building in Alife Virtual World

Amazing architecture created in Alife Virtual World

Welcome to the exciting world of 3D creation! This guide will walk you through the fundamentals of how to build objects in Firestorm, the most popular viewer for OpenSim virtual worlds like Alife. We'll cover everything from creating your first primitive shape (a "prim") to modifying, texturing, and linking it with others to form more complex creations.

Prerequisites

Before you can start building your dreams, you'll need a few things set up. Don't worry, it's all straightforward and mostly free!

Step-by-Step Guide: How to Build Objects in Firestorm

Ready to get your hands dirty? Let's jump in and create your very first object. We'll start with a simple wooden table.

  1. Step 1: Find Your Building Space

    First, you need to go to your land. After logging into Alife, open your world map (Ctrl+M) and search for your island's name. Once you find it, right-click and select "Teleport."

    Look at the top center of your screen. You should see the name of your parcel. To confirm you have build rights, look for a small icon that looks like a cube. If you can see it and it's not grayed out, you're good to go! If not, you may be on land you don't own.

  2. Step 2: Open the Build Menu

    This is your command center for all things creation. There are three easy ways to open it:

    • Right-Click Method: Right-click on the ground where you want to build and select Build from the pie menu.
    • Top Menu Method: Go to the top menu bar and click Build > Build.
    • Keyboard Shortcut: Simply press Ctrl+B.

    Once you do this, two things will happen: your mouse cursor will change into a magic wand, and the Build Tool window will appear on your screen.

  3. Step 3: Choose a Primitive Shape

    The Build Tool window has a selection of basic shapes at the top. These are called "primitives" or "prims." You can create anything from these fundamental building blocks.

    Visual Description: In the Build Tool window, you'll see icons for a cube, sphere, prism, pyramid, cylinder, and more. For our table, we'll start with the most basic shape.

    Make sure the Cube shape is selected. It's usually the default.

  4. Step 4: Create (Rez) Your First Prim

    With the magic wand cursor active and the Cube shape selected, click once on the ground. A default-sized, plywood-textured cube will appear in front of you. Congratulations, you've just "rezzed" your first object!

    Tip: The term "rez" comes from the movie Tron and is widely used in virtual worlds to mean creating or materializing an object.

    The Build Tool will now automatically switch to Edit Mode, and you'll see colored axes running through your new cube.

  5. Step 5: Manipulating Your Prim - The Edit Tools

    Now let's shape this cube into a tabletop. In the Build Tool window, make sure you are on the Object tab. Here you can numerically adjust size, rotation, and position. However, it's often more intuitive to use the on-screen tools.

    Stretch (Scale)

    Select the Stretch tool from the Build window (or press Ctrl+3). You'll see colored handles appear on your cube.

    • Click and drag a red handle to stretch along the X-axis (East/West).
    • Click and drag a green handle to stretch along the Y-axis (North/South).
    • Click and drag a blue handle to stretch along the Z-axis (Up/Down).
    • Click and drag a white handle to stretch the entire object proportionally.

    Click the blue handle and drag it down to make the cube much thinner, like a tabletop. Then, use the red and green handles to make it wider and longer. Aim for a rectangular tabletop shape.

    Move (Position)

    Select the Move tool (or press Ctrl+1). Now you'll see colored arrows.

    Visual Description: A red arrow points along the X-axis, green along the Y-axis, and blue along the Z-axis. Dragging these arrows moves the object only along that specific axis, which is great for precise placement.

    Click and drag the blue arrow to lift your tabletop off the ground to a reasonable height.

  6. Step 6: Creating and Linking More Prims

    A table needs legs! Let's create them and link them to the top.

    1. With the Build Tool still open, select the Cylinder shape.
    2. Click on the ground to rez a cylinder.
    3. Use the Stretch tool (Ctrl+3) to make it long and thin, like a table leg.
    4. Use the Move tool (Ctrl+1) to position it under one corner of your tabletop.
    5. To create the other legs, you can repeat the process, but there's a faster way! While holding down the Shift key, click and drag the leg with the Move tool. This will create a copy. Do this three more times, positioning a leg under each corner.
    Warning: Right now, your table is five separate objects. If you try to move the tabletop, the legs will be left behind! To fix this, we need to link them.

    Linking the Objects

    To turn your separate prims into a single object, follow these steps:

    1. Select the first leg.
    2. Hold down the Shift key.
    3. While holding Shift, click on the other three legs, and finally, click on the tabletop last.
    4. With all five prims selected, go to the top menu and click Tools > Link, or simply press Ctrl+L.

    The selection highlight will change to show a single bounding box around the whole table. The last prim you selected (the tabletop) is now the "root prim," highlighted in yellow. The entire table now moves as one object!

  7. Step 7: Adding Color and Texture

    The default plywood texture is functional, but not very pretty. Let's change it.

    1. With your table selected, go to the Texture tab in the Build Tool window.
    2. To change the color, click the box next to Color. A color picker will appear. Choose a nice brown shade and click OK. The whole table will change color.
    3. To apply a texture, click the box next to Texture. The Texture Picker window will open. You can search the default library for "wood" and find a suitable texture. Select one and click OK.

    Applying Textures to a Single Face

    What if you want the top of the table to have a different texture?

    1. In the Build Tool, check the box that says Select Face.
    2. Now, click directly on the top surface of your table. Only that face will be selected.
    3. Go to the Texture tab, click the Texture box again, and choose a different texture (maybe a wood grain pattern). Click OK.

    Now, only the top face has the new texture. You can do this for any face on any prim in your build.

  8. Step 8: Naming and Saving Your Creation

    It's crucial to name your objects. This makes them easy to find in your inventory later.

    1. With the table selected, go to the General tab in the Build Tool.
    2. In the Name field, type something descriptive like "My First Wooden Table".
    3. Now, to save it, right-click on the table and choose Take from the pie menu.

    The table will disappear from the world and appear in your inventory. You can open your inventory with Ctrl+I. Look inside the Objects folder, and you'll find "My First Wooden Table," ready to be rezzed again whenever you like!

Common Issues & Troubleshooting

Tips & Best Practices

Conclusion and Next Steps

You've now learned the core skills of how to build objects in Firestorm! You can create prims, resize and position them, link them into complex objects, apply colors and textures, and save your work. This is the foundation for creating everything from simple furniture to entire buildings.

Now that you have the basics, here are some things to explore next:

The best way to learn is by doing. Go to your Alife island, start experimenting, and don't be afraid to make mistakes. Happy building!


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Tutorial: How to Build Objects in Firestorm Viewer | Last updated: November 5, 2025 | Category: Building | Difficulty: Intermediate